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TIMELINE

May 2026 - June 2026

SKILLS Brand Identity, Visual Design

SOFTWARE Figma

TEAM 

Cayla Callisto, Annie Huang

Museum of Glass

Brand Redesign

The challenge was to redesign the brand identity for the Museum of Glass based on brand research and our individual creative interpretations of the brand purpose. We were tasked to create a new identity and apply it to two artifacts.

Most of the work shown was done individually, though ideas were generated in a collaborative process. 

Before

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After

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Organization Context 

First, we conducted research on the organization and 

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Affinity Diagram of Insights Gathered From 4 Interviews

Using our research insights, we created 2 user personas and a user journey map, which also helped us establish our design requirements and goals.

Mood Boards

Ella (based on p3 & p4).jpg
Max (based on participant 2).jpg

Sketches

Max's user journey (1).jpg
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Refined Identity

Each team member created sketches for possible designs of the homepage. We selected the sketch pictured on the left as the option to move forward with and then created low fidelity grayscale prototype of the mobile site on Figma.

 

The information architecture of this first prototype was based on having a map section with the ability to find a clinic, and a learning section with educational content on insurance and urgent care. ​

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Waitlist (1).png
Learning home page (1).png
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Map Search --> Clinic Information --> Join Waitlist

Learning Page --> Urgent Care Guide and Learning Modules

Redesigned Artifacts

Our next step was to create our design system, including colors, type, and iconography. After applying this design system to each page, conducting user testing, receiving feedback from industry professionals, and discussing improvements with the team, each page underwent many revisions. I designed the map page and below you can see the changes made.

Homepage_edited.png

Low to mid changes:

  • Reformatted website menu bar

  • Changed the format from a list to horizontal swiping cards to improve readability and organization.

  • Added bus commute time 

  • Included a "See more" button to indicate the presence of the clinic page

Website Design

mapResults (1)_edited.png

Mid to high changes:

  • Reformatted the page tabs again

  • Added a best match sorting option

  • Added a pop up info button

  • Added color change to out-of-network clinics

  • Increased font sizes

  • Added clinic type to cards

Museum Wayfinding

Final Prototype

Walkthrough the final prototype of our website, DUBCARE, below.

Lessons Learned

This 20-week project of addressing urgent care accessibility for University of Washington students was a memorable learning experience for me, with many key lessons.

  1. Being able to understand the scope of what you want to and are capable of accomplishing is important to establish from the beginning. Throughout the process, we spent a lot of time and energy going back and forth on what should and should not be included in our design.

  2. Delegating tasks is a key skill. Splitting up the work between team members allowed us to accomplish a lot in a short period of time, as we had to work with assignment deadlines. 

  3. Design can be subjective. Different people will have different opinions on how your design should function. It's important to be able to think through differing perspectives to reach a design that serves as many people as possible. Being able to draw a clear connection between researched pain points and final design decisions strengthens the design.

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